Sniper
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Hunter
Skill Before After Trap Mechanic - Ignores DEF, MDEF
- Ignores Race Resistance
- Ignores Size Resistance
- Damage is reduced by Element Resistance
- Damage is reduced by Energy Coat
- Ignores Damage block effect like Guard, Parrying, Safety Wall,...
- Always invisible, can only be detected by Improve Concentration, Detect, Sight and Ruwach
- Can’t be knocked back anymore
- Can be defused by Detonator, Trap Remove and Spring Trap
- Can’t be destroyed by Ganbantein
- Each Hunter can only set 10 Traps, 2 for each type of Trap
Claymore Trap
- Damage: Skill Level x (75 + [ DEX / 2]) * (1 + (INT / 100))
- AoE: 5 x 5
- Damage: (Skill Level) x (INT + 250) x INT x 0.02
- AoE: 7 x 7
Blast Mine
- Damage: Skill Level x (50 + [DEX / 2]) * {1 + (INT / 100)}
- AoE: 3 x 3
- Damage: (Skill Level) x (INT + 250) x INT x 0.02
- AoE: 7 x 7
Land Mine
- Damage: Skill Level x (75 + [ DEX / 2]) * (1 + (INT / 100))
- AoE: 3 x 3
- Damage: (Skill Level) x (INT + 250) x INT x 0.02
- AoE: 5 x 5
Freezing Trap
- Damage: Skill Level x (75 + [ DEX / 2]) * (1 + (INT / 100))
- AoE: 3 x 3
- Damage: (Skill Level) x (INT + 250) x INT x 0.02
- AoE: 5 x 5
Talkie Box
- AoE: 3 x 3
- AoE: 5 x 5
- High chance of inflicting Chaos status
Sandman
- AoE: 3 x 3
- AoE: 5 x 5
Flasher
- AoE: 3 x 3
- AoE: 5 x 5