Sniper

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Hunter

Skill Before After
Trap Mechanic
  • Ignores DEF, MDEF
  • Ignores Race Resistance
  • Ignores Size Resistance
  • Damage is reduced by Element Resistance
  • Damage is reduced by Energy Coat
  • Ignores Damage block effect like Guard, Parrying, Safety Wall,...
  • Always invisible, can only be detected by Improve Concentration, Detect, Sight and Ruwach
  • Can’t be knocked back anymore
  • Can be defused by Detonator, Trap Remove and Spring Trap
  • Can’t be destroyed by Ganbantein
  • Each Hunter can only set 10 Traps, 2 for each type of Trap
Claymore Trap.png

Claymore Trap

  • Damage: Skill Level x (75 + [ DEX / 2]) * (1 + (INT / 100))
  • AoE: 5 x 5
  • Damage: (Skill Level) x (INT + 250) x INT x 0.02
  • AoE: 7 x 7
Blast Mine.png

Blast Mine

  • Damage: Skill Level x (50 + [DEX / 2]) * {1 + (INT / 100)}
  • AoE: 3 x 3
  • Damage: (Skill Level) x (INT + 250) x INT x 0.02
  • AoE: 7 x 7
Land Mine.png

Land Mine

  • Damage: Skill Level x (75 + [ DEX / 2]) * (1 + (INT / 100))
  • AoE: 3 x 3
  • Damage: (Skill Level) x (INT + 250) x INT x 0.02
  • AoE: 5 x 5
Freezing Trap.png

Freezing Trap

  • Damage: Skill Level x (75 + [ DEX / 2]) * (1 + (INT / 100))
  • AoE: 3 x 3
  • Damage: (Skill Level) x (INT + 250) x INT x 0.02
  • AoE: 5 x 5
Talkie Box.png

Talkie Box

  • AoE: 3 x 3
  • AoE: 5 x 5
  • High chance of inflicting Chaos status
Sandman.png

Sandman

  • AoE: 3 x 3
  • AoE: 5 x 5
Flasher.png

Flasher

  • AoE: 3 x 3
  • AoE: 5 x 5